Banco Pan

Gamified Leadership Development System

Banco Pan

Gamified Leadership Development System

Project Details

What I've done in the project

Team

1 Project Manager

1 Service Designer

1 HR consultant

Skills used

Research Service Design Gamification Interaction Design UX Strategy Design Thinking Adobe XD

My individual contribution

Planning and Conducting the research phase Facilitating discovery and ideation workshop sessions Conducting in-depth interviews Processing collected information Ideating the gamified user flow Validating concepts Helping on UI creation

Team

1 Project Manager

1 Service Designer

1 HR consultant

Skills used

Research Service Design Gamification Interaction Design UX Strategy Design Thinking Adobe XD

My individual contribution

Planning and Conducting the research phase Facilitating discovery and ideation workshop sessions Conducting in-depth interviews Processing collected information Ideating the gamified user flow Validating concepts Helping on UI creation

Team

1 Project Manager

1 Service Designer

1 HR consultant

Skills used

Research Service Design Gamification Interaction Design UX Strategy Design Thinking Adobe XD

My individual contribution

Planning and Conducting the research phase Facilitating discovery and ideation workshop sessions Conducting in-depth interviews Processing collected information Ideating the gamified user flow Validating concepts Helping on UI creation

Client details

Understanding the company

About

Banco Pan is a traditional Brazilian bank that was undergoing a cultural transformation after being acquired by another bank in 2011.

To support this cultural transition, the People team needed more active and engaged leadership. They aimed to give visibility to important and expected behaviors and provide resources for leadership development.

Design Challenge

Developing a gamified development system for the leadership of Banco Pan using a user-centered design approach.

Research

Key Observations

Asking the right questions

Research Goals

Before the research starts, we made an effort to plan and understand the research goals, which company information we would need to collect, and which research tools and techniques we could use.

How did the current leadership evaluation process work in the bank?

What were the expectations from Pan's leadership?

What was changing in the Pan's culture.

Would leaders accept this new evaluation process?

What kind of leaders did the company have?

Which systems and services didi the company use for this process?

User Research

We ran some alignment workshop sessions with the main project stakeholders to understand the company’s expectations of the leadership.

In Addition, we made in-depth interviews with 10 leaders to understand their pain points and needs regarding the evaluation process.

PERSONA DETAILS

Synthesizing user research

PERSONA DETAILS

Synthesizing user research

PERSONA DETAILS

Synthesizing user research


Based on the gathered information, we identified some leadership profiles, which we used to create personas that give their vision and opinion on the bank's evaluation process. This was a strategic delivery to enable the Bank's HR team to have guidance for future actions.

We used the Octalysis framework, developed by Yu-Kai Chou, to map the users' motivation and apply gamification techniques. It analyzes and creates gamified systems, reflecting the different human motivations.

The four upper points represent tactics that appeal to rewards and satisfaction, while the four lower points deal with loss and anxiety.

The points on the right emphasize intrinsic motivators, while the ones on the left emphasize extrinsic motivators.

The Activist

Motivation drivers

Feeling like being part of something greater

Engaging in the process of building innovation

Autonomy in decision-making

Feeling fulfilled

Novelty

Sharing knowledge

Interaction with others

The Supportive

Motivation drivers

Visualizing your progress

Predictability

Feeling valued

Security and stability

Public recognition

The Hardworker

Motivation drivers

Autonomy in decision-making

Visualizing your progress

Seeing that you are being valued

Visualizing your impact

The Expert

Motivation drivers

Feeling recognized at work

Visualizing your progress

Realizing that you have an impact on the business

Understanding that you can achieve your goals

The Octalysis on the side represents the result of the evaluation we conducted on the mapped player profiles, their motivations, and how these profiles tend to relate to each of the drives in the model, overlaying each of the Octalysis diagrams presented in the previous slides.

As a result, we can observe that the motivations of the profiles mapped during the Research process have a strong relationship with rewards and satisfaction.

Solution

Ideation Process

Let's make some ideas

Ideation Process

Let's make some ideas

Ideation

We conducted an Ideation workshop session to think about gamification techniques for each user profile.

In addition, we ideate user journeys for the development program.

Process Initiation

At the beginning of the process, all bank employees receive a pop-up notification on the program's platform, informing them that the evaluation process is about to begin. The program is pre-announced through a series of informative notices.

Evaluation

Employees respond to a survey on the platform with questions about expected leadership behaviors. Simultaneously, the HR team measures performance metrics for the leaders and then uploads the data onto the platform.

Feedback

The final results are disclosed through badges, recognitions, and points, with the possibility for leaders to track their results through a personal dashboard. They can use this visual foundation to develop their skills together with the HR team. The constant feedback empowers the leader to create strategies for change in their career within the company.

Badge History

Each badge will have a visual history related to the outcome of each quarter. This way, the leader can monitor their continuous progress and be motivated to maintain their performance to preserve the progress made.


Program Settings

The program was designed to be adaptable and change according to the needs of the HR team.

Results

Understanding the company

We conducted a focus group with the group of leaders and presented the program. Then we asked if there were any problems or anything in the program that made them feel insecure. We received the following responses:

"I found the timing of the cycle positive, and the dynamics were interesting, clear, and visible."

"It would be beneficial to have more visual communication."

"It would be interesting to allow people from other teams to participate in the evaluations as well."

We ran a mock leadership evaluation cycle for a small group of employees, and then asked about the clarity of the questions, the proposed evaluation model, and the response time. Some responses we received:

"The response time was calm and appropriate, making it feasible to fit into the work routine."

”I missed questions related to leadership feedback and the impact it has on my self-development.”

“In my opinion, I believe my leader would change their behavior if she received these periodic feedbacks.”

”I found the model to be fair; it provides a comprehensive overview of leadership and has a good frequency.”

Take aways

Gamification techniques enhanced user experience and created user engagement in the process. Understanding users’ motivation drivers was crucial for the project’s success.

The leadership’s criticisms about the bank have impacted the project sponsor’s vision and engagement.

Company culture had a direct influence on the project’s impact. We needed to adapt and co-create with HR Team.

Bringing evidence of the process makes it easier for to clients understand its value.

Let's create impact together!

Email me to discuss your exciting projects.

Let's create impact together!

Email me to discuss your exciting projects.

Let's create impact together!

Email me to discuss your exciting projects.